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VizKit
3.3.7
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Classes | |
| class | Beatlight |
| The Beatlight shows a moving point indicating beat impulses. More... | |
| class | CoverArt |
| The cover artwork image is displayed. More... | |
| class | ProcessMonitor |
| Shows some information on screen for diagnostical and monitoring purposes. More... | |
| class | TemplateAction |
| Performs the action of the TemplateActor. More... | |
| class | TrackLyrics |
| Shows the lyrics of the current audio track. More... | |
| class | TrackTitle |
| Shows the title of the current audio track. More... | |
| class | BeatlightActor |
| A beat indicating VisualActor. More... | |
| class | CoverArtActor |
| A visual representation of the album cover art data included with the audio track. More... | |
| class | ProcessMonitorActor |
| This actor displays textual and graphical information useful for debugging, diagnostics and monitoring purposes. More... | |
| class | TemplateActor |
| A template of a VisualActor. More... | |
| class | TrackLyricsActor |
| The lyrics of the audio track are displayed as texture with blended colors. More... | |
| class | TrackTitleActor |
| The title of the audio track is displayed as texture with blended colors. More... | |
| class | UpdateServiceActor |
| UpdateServiceActor displays a visual update notification in case an update of the currently running visualizer is available. More... | |
| class | VisualAudioData |
| Raw audio data as received with pulse message via iTunes visualizer interface. More... | |
| class | VisualAudioLab |
| A collection of routines dealing with processing, analyzing and interpretation of audio data. More... | |
| class | VisualAudioMetaData |
| Meta data (like track name, artist name, or lyrics, etc.) of audio track or audio stream. More... | |
| class | VisualAppleScript |
| Interaction with AppleScript. More... | |
| class | VisualAnimation |
| A VisualAnimation is constructed with an AnimatedProperty. More... | |
| class | VisualAnimationCluster |
| A VisualAnimationCluster is a collection of animations where the animations run concurrently. More... | |
| class | VisualAnimationComponent |
| Abstract base class for composite implementation of Animation. More... | |
| class | VisualAnimationQueue |
| Queue of animations. More... | |
| class | VisualAnimationSequence |
| A VisualAnimationSequence is a collection of animations where the animations run sequentially. More... | |
| class | VisualTimeline |
| Time synchronized interpolation between values. More... | |
| class | VisualTiming |
| Provides facilities to deal with and calculate time values. More... | |
| class | VisualColorTools |
| Various utility functions dealing with pixel color values. More... | |
| class | VisualDownloadQueue |
| Providing networking functionality. More... | |
| class | VisualFontManager |
| Management of font resources. More... | |
| class | VisualHistogram |
| Creates histogram data. More... | |
| class | VisualInterpolation |
| Interpolation between values 0.0 and 1.0. More... | |
| class | VisualItemIdentifier |
| Identifier of an item (like e.g. More... | |
| class | VisualNetwork |
| Providing networking functionality. More... | |
| class | VisualProgressIndicator |
| A VisualProgressIndicator communicates the progress of a process. More... | |
| class | VisualString |
| Unicode string without styling or formatting information. More... | |
| class | VisualStringStyle |
| Definition of a style for a string (text). More... | |
| class | VisualStyledString |
| Unicode string with styling or formatting information. More... | |
| class | VisualThreading |
| Providing multi-threading functionality. More... | |
| class | VisualThreadingManager |
| VisualThreadingManager holds identifiers for currently running threads. More... | |
| class | VisualUpdateManager |
| Checking for, prompting for, and downloading available updates for this visualizer. More... | |
| class | VisualActor |
| VisualActor defines the interface for each specific actor. More... | |
| class | VisualActorGraphics |
| The graphics related static functions for the Visual Actors. More... | |
| class | VisualAsset |
| Dimensionless asset that contains texture, boxing information, and optional animations. More... | |
| class | VisualCamera |
| A VisualCamera. More... | |
| class | VisualConfiguration |
| Common definitions and constants that must be customized for each individual plug-in. More... | |
| class | VisualConfigurationDialog |
| Wrapper around OS specific UI implementations of the configuration dialog. More... | |
| class | VisualConvolutionFilter |
| Convolution filter for bitmap image effects. More... | |
| class | VisualCustomization |
| Collection of individual customizable functions. More... | |
| class | VisualDataStore |
| Stores essential data for the visualizer. More... | |
| class | VisualEnsemble |
| The VisualEnsemble is a group of all actors. More... | |
| class | VisualFile |
| Path information of file or directory and related operations. More... | |
| class | VisualGraphics |
| Communicates with the graphics device. More... | |
| class | VisualGraphicsCore |
| The platform specific core operations of the graphics layer are bundled with this class. More... | |
| struct | Point2D |
| A Point2D is a position in 2-dimensional planar space. More... | |
| struct | Pixel |
| A pixel is a two-dimensional point relative to physical coordinate system. More... | |
| struct | ColoredPixel |
| A colored pixel is a pixel with a color value. More... | |
| struct | Point3D |
| A Point3D is a position in 3-dimensional space. More... | |
| struct | TexCoord |
| A TexCoord is a coord position of a texture. More... | |
| struct | CoordSize2D |
| A two-dimensional size relative to logical coordinate system. More... | |
| struct | CoordSize3D |
| A three-dimensional size relative to logical coordinate system. More... | |
| struct | PixelRect |
| A two-dimensional size relative to physical coordinate system. More... | |
| struct | Rect |
| A rectangle. More... | |
| struct | TopLeftPositionedPixelRect |
| A positioned rectangle, measured in pixels. More... | |
| struct | BottomLeftPositionedPixelRect |
| A positioned rectangle, measured in pixels. More... | |
| struct | PositionedCoordRect |
| A positioned rectangle, measured in coords. More... | |
| struct | RelationalRect |
| A relational rectangle is determined by aspect ratio of width and height and orientation. More... | |
| struct | Box |
| A box. More... | |
| struct | PositionedBox |
| A positioned box. More... | |
| struct | RGBAColor |
| Stores the values of a composite color of red, green, blue and alpha. More... | |
| struct | VertexPosition |
| Stores the coord position values used by a vertex. More... | |
| struct | TexCoordPosition |
| Stores the s and t coordinate values of texture positions. More... | |
| class | VisualImage |
| Bitmap raster image. More... | |
| class | VisualMain |
| Handles the events and messages passed in by iTunes. More... | |
| class | VisualMainAction |
| Dispatches the events and messages passed in by iTunes with no internal state. More... | |
| class | VisualNotification |
| A VisualActor is notified about events and messages with a VisualNotification. More... | |
| class | VisualNotificationQueue |
| Queue of notifications. More... | |
| class | VisualNurbs |
| Nurbs (non-uniform rational b-spline) functionality. More... | |
| class | VisualObject |
| Basic abstract object data type of core objects. More... | |
| class | VisualObjectData |
| VisualObjectData allows incremental data load of visual objects. More... | |
| class | VisualPlayerState |
| Provides access to the state of the audio player host. More... | |
| class | VisualPreferences |
| Stores preference values of different data type (integer, float, char, boolean). More... | |
| class | VisualSignature |
| Collection of static methods for specific data to establish communication with iTunes host application. More... | |
| class | VisualStageBox |
| Position and dimensions of a box on stage. More... | |
| class | VisualStageControl |
| Singleton mediator that controls the show of the VisualEnsemble. More... | |
| class | VisualStagePosition |
| Dimensionless position of asset on stage. More... | |
| class | VisualTextAutoScrollView |
| A VisualTextAutoScrollView displays rendered text. More... | |
| class | VisualTextureContainer |
| A data container with a reference to an image texture. More... | |
| class | VisualVertex |
| A vertex is coord position information, incl. More... | |
| class | CAboutPane |
| UI (Windows): Pane with about information. More... | |
| class | COptionsPane |
| UI (Windows): Pane with visualizer options. More... | |
| class | CUpdatePane |
| UI (Windows): Pane with checkbox for automatic update. More... | |
| class | CVisualPropertySheet |
| UI (Windows): Property sheet which contains various panes. More... | |
Typedefs | |
| typedef void(* | VisualAnimationAnimateCallback )(double currentPosition, void *userData) |
| Animation callback. | |
| typedef double | AnimationSpeed |
| Speed of animation (measured in number of units per millisecond). | |
| typedef void(* | VisualAnimationPerformAnyAdditionalActionCallback )(VisualAnimationComponent *animationComponent, void *userData) |
| Callback to do any additional action or check for any condition in duration of animation component. | |
| typedef void(* | VisualAnimationWillDieCallback )(VisualAnimationComponent *animationComponent, void *userData) |
| Callback to notify of death of animation component. | |
| typedef const VisualString | ConstVisualString |
| Constant VisualString. | |
| typedef uint32 | PixelColor |
| A pixel color contains ARGB values (alpha, red, green, blue with 8 bits for each color channel). | |
| typedef Point3D | Coord |
| A Coord is a three-dimensional point relative to logical coordinate system. | |
| typedef Point3D | RelCoord |
| A RelCoord is a relative three-dimensional point in coordinate system. | |
| typedef Point3D | Vector |
| A Vector points in a direction. | |
| typedef TexCoord | RelTexCoord |
| A RelTexCoord is a coord position of a texture. | |
| typedef uint32 | ScalingBehaviour |
| ScalingBehaviour is the data type for specifying the scaling behaviour of a texture in combination with margins. | |
| typedef RGBAColor | VertexColor |
| Stores the color values used by a vertex. | |
| typedef std::vector < VertexPosition * > | VertexPositionChain |
| Chain of vertex positions. | |
| typedef VertexPositionChain * | VertexPositionChainRef |
| Pointer to chain of vertex positions. | |
| typedef const VertexPositionChain | ConstVertexPositionChain |
| Constant chain of vertex positions. | |
| typedef const VertexPositionChainRef | ConstVertexPositionChainRef |
| Pointer to constant chain of vertex positions. | |
| typedef VertexPositionChain::iterator | VertexPositionChainIterator |
| Iterator of chain of vertex positions. | |
| typedef ConstVertexPositionChain::iterator | ConstVertexPositionChainIterator |
| Iterator of constant chain of vertex positions. | |
| typedef VertexPositionChain::const_iterator | VertexPositionChainConstIterator |
| Constant iterator of chain of vertex positions. | |
| typedef ConstVertexPositionChain::const_iterator | ConstVertexPositionChainConstIterator |
| Constant iterator of constant chain of vertex positions. | |
| typedef std::vector < VisualVertex * > | VertexChain |
| Chain of vertices. | |
| typedef VertexChain * | VertexChainRef |
| Pointer to chain of vertices. | |
| typedef const VertexChain | ConstVertexChain |
| Constant chain of vertices. | |
| typedef const VertexChainRef | ConstVertexChainRef |
| Pointer to constant chain of vertices. | |
| typedef VertexChain::iterator | VertexChainIterator |
| Iterator of chain of vertices. | |
| typedef ConstVertexChain::iterator | ConstVertexChainIterator |
| Iterator of constant chain of vertices. | |
| typedef VertexChain::const_iterator | VertexChainConstIterator |
| Constant iterator of chain of vertices. | |
| typedef ConstVertexChain::const_iterator | ConstVertexChainConstIterator |
| Constant iterator of constant chain of vertices. | |
Enumerations | |
| enum | LoopMode { kNoLoop = 0x0, kLoop = 0x2, kMirroredLoop = 0x3 } |
| The type of looping. More... | |
| enum | AnimatedProperty { kUndefinedAnimatedProperty = 0, kCustomAnimatedProperty, kAnimatedSize, kAnimatedLocation, kAnimatedOpacity, kAnimatedRotation } |
| The property of the asset that is affected by the animation. More... | |
| enum | InterpolationType { kLinearInterpolation = 0, kSinusoidalInterpolation } |
| Types of interpolation between two values. More... | |
| enum | RepeatMode { kRepeatFromStart = 0, kRepeatMirrored } |
| The type of repetition. More... | |
| enum | MovingDirection { kAscending = 0, kDescending } |
| The internal type of direction. More... | |
| enum | TimelineUpdateResult { kTimelineUpdateOK, kElapsedTimeDidExceedDuration, kStopValueHit, kTimelineIsStopped, kNoDurationTime } |
| Possible return values of the update() call. More... | |
| enum | VisualFontActivationResult { fontActivationUndefined = 0, fontActivationNoError, fontActivationFontAlreadyAvailable, fontActivationUnableToActivateFont } |
| Return values for explicit font activation. More... | |
| enum | VisualActorState { kVisActUndefinedState = 0, kVisActOff = 1, kVisActOn = 2, kVisActNoShow = 3 } |
| The VisualActorState defines the possible state of the VisualActor. More... | |
| enum | Orientation { kPortrait = 0, kLandscape, kSquare } |
| Orientation. More... | |
| enum | ScalingBehaviourEnumValues { kNoScaling = 0x1, kScalingAllowed = 0x2, kPreserveAspectRatio = 0x6, kNonproportional = 0xA, kClippingAllowed = 0x10 } |
| ScalingBehaviourEnumValues enumerate the possible bit flag values of a ScalingBehaviour. More... | |
| enum | Visibility { kVisible = 0, kInvisible } |
| Visibility specifies the visibility. More... | |
| enum | ProjectionMode { kOrthographic = 0, kPerspective } |
| ProjectionMode specifies orthographic or perspective projection. More... | |
| enum | SpacePosition { kTopLeft = 0, kBottomLeft, kBottomRight, kTopRight } |
| Symbolic names for arbitrary positions in 3-dimensional space. More... | |
| enum | Unit { kPixel = 0, kPercent } |
| The measure of box values. More... | |
| enum | HorizontalAlignment { kLeftAligned = 0, kCenterAligned, kRightAligned } |
| Types of horizontal alignment. More... | |
| enum | VerticalAlignment { kTopAligned = 0, kMiddleAligned, kBottomAligned } |
| Types of vertical alignment. More... | |
| enum | DepthAlignment { kFrontAligned = 0, kDepthCenterAligned, kBackAligned } |
| Types of alignment in z-dimension. More... | |
| enum | NurbsDisplayMode { kFill = 0, kOutlinePolygon } |
| Whether the Nurbs is displayed in outlined mode or filled. More... | |
| enum | BlendMode { kBlend = 0, kReplace } |
| How to blend texture data with the framebuffer data. More... | |
| enum | VisualNotificationKey { kNoNotificationKey = 0, kAudioPlayTrackChangedEvt, kAudioPlayStartedEvt, kAudioPlayStoppedEvt, kAudioPlayPausedEvt, kAudioPlayResumedEvt, kAudioPlayReachedFadeOutTimeEvt, kTrackPlayPositionChangedEvt, kAudioDataMsg, kCanvasReshapeEvt, kBeatImpulseEvt, kTrackInfoImageMsg, kTrackLyricsStringMsg, kTrackLyricsImageMsg, kLoadingEncodedImageDataCompletedMsg, kImageHistogramCompletedMsg, kImageWithIdentifierLoadedAndCreatedMsg, kImageWriteToPNGFileMsg, kImageWriteToPNGFileAndDeleteMsg, kGetTrackInfoStringStyleMsg, kGetTrackLyricsStringStyleMsg, kStyledStringMsg, kStringWithIdentifierLoadedAndCreatedMsg, kLyricsAreWrittenIntoTempFileMsg, kLyricsAreAvailableInMetadataMsg, kTrackInfoTextureChangedMsg, kToggleShowProcessMonitorMsg, AdditionalDispatchedNotificationKeys } |
| Constants for various notifications that can be sent to VisualActors or dispatched to individual modules. More... | |
| enum | AudioPlayState { kAudioIsNotPlaying = 0x0, kAudioPlayStarted = 0x3, kAudioIsPlaying = 0x1, kAudioPlayResumed = 0x5, kAudioPlayPaused = 0x2 } |
| Constants for different modes of audio play. More... | |
| enum | PlayerShowMode { kIsNotShowing = 0x0, kErrorState = 0x80, kIsShowing = 0x1, kIsShowingInWindow = 0x1, kIsShowingInFullScreen = 0x3 } |
| Different modes of showing. More... | |
Functions | |
| void | convertVisualActorStateToString (const VisualActorState aVisualActorState, char *outString) |
| Converts VisualActorState into char string. | |
Variables | |
| const sint32 | kInfiniteRepetition = -1 |
| const Coord | zeroCoord = {0.0, 0.0, 0.0} |
| Predefined zero coord (x = 0.0 and y = 0.0). | |
| const VertexColor | black = {0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0} |
| Predefined black color. | |
| const VertexColor | white = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0} |
| Predefined white color. | |
| const VertexColor | red = {1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0} |
| Predefined red color. | |
| const VertexColor | green = {0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0} |
| Predefined green color. | |
| const VertexColor | blue = {0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0} |
| Predefined blue color. | |
| const VertexColor | transparent = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0} |
| Predefined transparent color. | |
| const int | kGL_POINTS = GL_POINTS |
| Primitive GL type GL_POINTS (mode). | |
| const int | kGL_LINES = GL_LINES |
| Primitive GL type GL_LINES (mode). | |
| const int | kGL_LINE_STRIP = GL_LINE_STRIP |
| Primitive GL type GL_LINE_STRIP (mode). | |
| const int | kGL_LINE_LOOP = GL_LINE_LOOP |
| Primitive GL type GL_LINE_LOOP (mode). | |
| const int | kGL_TRIANGLES = GL_TRIANGLES |
| Primitive GL type GL_TRIANGLES (mode). | |
| const int | kGL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP |
| Primitive GL type GL_TRIANGLE_STRIP (mode). | |
| const int | kGL_TRIANGLE_FAN = GL_TRIANGLE_FAN |
| Primitive GL type GL_TRIANGLE_FAN (mode). | |
| const int | kGL_QUADS = GL_QUADS |
| Primitive GL type GL_QUADS (mode). | |
| const int | kGL_QUAD_STRIP = GL_QUAD_STRIP |
| Primitive GL type GL_QUAD_STRIP (mode). | |
| const int | kGL_POLYGON = GL_POLYGON |
| Primitive GL type GL_POLYGON (mode). | |
| const int | kGL_RGBA = GL_RGBA |
| Primitive GL type GL_RGBA (format). | |
| const int | kGL_BGRA = GL_BGRA_EXT |
| Primitive GL type GL_BGRA (format). | |
| const int | kGL_RGB = GL_RGB |
| Primitive GL type GL_RGB (format). | |
| const int | kGL_LUMINANCE = GL_LUMINANCE |
| Primitive GL type GL_LUMINANCE (format). | |
| const int | kGL_LUMINANCE_WITH_ALPHA = GL_LUMINANCE_ALPHA |
| Primitive GL type GL_LUMINANCE_ALPHA (format). | |
| const int | kGL_INTENSITY = GL_INTENSITY |
| Primitive GL type GL_INTENSITY (format). | |
| const int | kGL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE |
| Primitive GL type GL_UNSIGNED_BYTE (data type). | |
| const int | kGL_FLOAT = GL_FLOAT |
| Primitive GL type GL_FLOAT (data type). | |
| const int | kGL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV |
| Primitive GL type GL_UNSIGNED_INT_8_8_8_8_REV (data type). | |
| const int | kGL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8 |
| Primitive GL type GL_UNSIGNED_INT_8_8_8_8 (data type). | |
| const int | kGL_FRONT_COLOR_BUFFER = GL_FRONT |
| GL enum GL_FRONT (color buffer specification for reading or drawing pixels). | |
| const int | kGL_BACK_COLOR_BUFFER = GL_BACK |
| GL enum GL_BACK (color buffer specification for reading or drawing pixels). | |
| typedef double VizKit::AnimationSpeed |
Speed of animation (measured in number of units per millisecond).
| typedef const VertexChain VizKit::ConstVertexChain |
Constant chain of vertices.
| typedef ConstVertexChain::const_iterator VizKit::ConstVertexChainConstIterator |
Constant iterator of constant chain of vertices.
| typedef ConstVertexChain::iterator VizKit::ConstVertexChainIterator |
Iterator of constant chain of vertices.
| typedef const VertexChainRef VizKit::ConstVertexChainRef |
Pointer to constant chain of vertices.
| typedef const VertexPositionChain VizKit::ConstVertexPositionChain |
Constant chain of vertex positions.
| typedef ConstVertexPositionChain::const_iterator VizKit::ConstVertexPositionChainConstIterator |
Constant iterator of constant chain of vertex positions.
| typedef ConstVertexPositionChain::iterator VizKit::ConstVertexPositionChainIterator |
Iterator of constant chain of vertex positions.
| typedef const VertexPositionChainRef VizKit::ConstVertexPositionChainRef |
Pointer to constant chain of vertex positions.
| typedef const VisualString VizKit::ConstVisualString |
Constant VisualString.
| typedef Point3D VizKit::Coord |
A Coord is a three-dimensional point relative to logical coordinate system.
| typedef uint32 VizKit::PixelColor |
A pixel color contains ARGB values (alpha, red, green, blue with 8 bits for each color channel).
| typedef Point3D VizKit::RelCoord |
A RelCoord is a relative three-dimensional point in coordinate system.
x: 0.0 means: left, 1.0 means: right; y: 0.0 means: bottom, 1.0 means: top; z: 0.0 means: front, 1.0 means: back.
| typedef TexCoord VizKit::RelTexCoord |
A RelTexCoord is a coord position of a texture.
s: 0.0 means: left, 1.0 means: right; t: 0.0 means: bottom, 1.0 means: top.
| typedef uint32 VizKit::ScalingBehaviour |
ScalingBehaviour is the data type for specifying the scaling behaviour of a texture in combination with margins.
| typedef Point3D VizKit::Vector |
A Vector points in a direction.
| typedef std::vector<VisualVertex*> VizKit::VertexChain |
Chain of vertices.
| typedef VertexChain::const_iterator VizKit::VertexChainConstIterator |
Constant iterator of chain of vertices.
| typedef VertexChain::iterator VizKit::VertexChainIterator |
Iterator of chain of vertices.
| typedef VertexChain* VizKit::VertexChainRef |
Pointer to chain of vertices.
| typedef RGBAColor VizKit::VertexColor |
Stores the color values used by a vertex.
| typedef std::vector<VertexPosition*> VizKit::VertexPositionChain |
Chain of vertex positions.
| typedef VertexPositionChain::const_iterator VizKit::VertexPositionChainConstIterator |
Constant iterator of chain of vertex positions.
| typedef VertexPositionChain::iterator VizKit::VertexPositionChainIterator |
Iterator of chain of vertex positions.
Pointer to chain of vertex positions.
| typedef void(* VizKit::VisualAnimationAnimateCallback)(double currentPosition, void *userData) |
Animation callback.
| typedef void(* VizKit::VisualAnimationPerformAnyAdditionalActionCallback)(VisualAnimationComponent *animationComponent, void *userData) |
Callback to do any additional action or check for any condition in duration of animation component.
| typedef void(* VizKit::VisualAnimationWillDieCallback)(VisualAnimationComponent *animationComponent, void *userData) |
Callback to notify of death of animation component.
The property of the asset that is affected by the animation.
Constants for different modes of audio play.
| enum VizKit::BlendMode |
| enum VizKit::LoopMode |
The type of looping.
| enum VizKit::Orientation |
Different modes of showing.
Used by var showMode of VisualPlayerState.
| enum VizKit::RepeatMode |
The type of repetition.
Possible return values of the update() call.
| kTimelineUpdateOK |
No error, no special state. |
| kElapsedTimeDidExceedDuration |
The elapsed time exceeded the set duration time. |
| kStopValueHit |
The set stop value is hit or crossed (depending on the current move direction). |
| kTimelineIsStopped |
The VisualTimeline is stopped. |
| kNoDurationTime |
The amount of the duration time is 0. |
| enum VizKit::Unit |
The measure of box values.
| kPixel |
Box attribute is measured in pixels. |
| kPercent |
Box attribute is measured in percent (of enclosing/surrounding VisualStageBox). |
| enum VizKit::Visibility |
The VisualActorState defines the possible state of the VisualActor.
Return values for explicit font activation.
Constants for various notifications that can be sent to VisualActors or dispatched to individual modules.
| kNoNotificationKey |
No defined notification. |
| kAudioPlayTrackChangedEvt |
Audio track did change. |
| kAudioPlayStartedEvt |
Audio play started (without changing audio track). |
| kAudioPlayStoppedEvt |
Audio play stopped. |
| kAudioPlayPausedEvt |
Audio play paused. The current audio track did not play until its end. |
| kAudioPlayResumedEvt |
Audio play resumed. After pause play resumed. |
| kAudioPlayReachedFadeOutTimeEvt |
The remaining time of the audio track is shorter than kFadeOutTimeBeforeEndOfTrackInMS. |
| kTrackPlayPositionChangedEvt |
The play position of the current track did change. |
| kAudioDataMsg |
The audio data as passed in via pulse message. |
| kCanvasReshapeEvt |
The dimensions of the canvas changed. |
| kBeatImpulseEvt |
A beat impulse has been detected. |
| kTrackInfoImageMsg |
The texture of the track info string is available. |
| kTrackLyricsStringMsg |
The string of the track lyrics is available. |
| kTrackLyricsImageMsg |
The texture of the track lyrics string is available. |
| kLoadingEncodedImageDataCompletedMsg |
Loading of image data completed. |
| kImageHistogramCompletedMsg |
A histogram of an image is available. |
| kImageWithIdentifierLoadedAndCreatedMsg |
Loading and creation of image completed. |
| kImageWriteToPNGFileMsg |
An image is supposed to be written as PNG file on disk. |
| kImageWriteToPNGFileAndDeleteMsg |
An image is supposed to be written as PNG file on disk, with the VisualImage object being deleted afterwards. |
| kGetTrackInfoStringStyleMsg |
Evaluate the string style of the track info string. |
| kGetTrackLyricsStringStyleMsg |
Evaluate the string style of the lyics string. |
| kStyledStringMsg |
A styled string is available. |
| kStringWithIdentifierLoadedAndCreatedMsg |
Loading and creation of string completed. |
| kLyricsAreWrittenIntoTempFileMsg |
Lyrics are written into temp file (internal notification, not for actors). |
| kLyricsAreAvailableInMetadataMsg |
Lyrics of the current audio track are available. |
| kTrackInfoTextureChangedMsg |
The texture of the track info changed. |
| kToggleShowProcessMonitorMsg |
The ProcessMonitor values should be shown if they are hidden or hidden if they are shown. |
| AdditionalDispatchedNotificationKeys |
The audio data of the ProcessMonitor should be shown if it is hidden or hidden if it is shown. |
| void VizKit::convertVisualActorStateToString | ( | const VisualActorState | aVisualActorState, |
| char * | outString | ||
| ) |
Converts VisualActorState into char string.
Possibly useful for debugging or tracing purposes.
| aVisualActorState | The state to convert. |
| outString | The char string that can be printed and used for debugging output. |
| const VizKit::VertexColor VizKit::black = {0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0} |
Predefined black color.
| const VizKit::VertexColor VizKit::blue = {0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0} |
Predefined blue color.
| const VizKit::VertexColor VizKit::green = {0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0} |
Predefined green color.
| const int VizKit::kGL_BACK_COLOR_BUFFER = GL_BACK |
GL enum GL_BACK (color buffer specification for reading or drawing pixels).
| const int VizKit::kGL_BGRA = GL_BGRA_EXT |
Primitive GL type GL_BGRA (format).
| const int VizKit::kGL_FLOAT = GL_FLOAT |
Primitive GL type GL_FLOAT (data type).
| const int VizKit::kGL_FRONT_COLOR_BUFFER = GL_FRONT |
GL enum GL_FRONT (color buffer specification for reading or drawing pixels).
| const int VizKit::kGL_INTENSITY = GL_INTENSITY |
Primitive GL type GL_INTENSITY (format).
| const int VizKit::kGL_LINE_LOOP = GL_LINE_LOOP |
Primitive GL type GL_LINE_LOOP (mode).
| const int VizKit::kGL_LINE_STRIP = GL_LINE_STRIP |
Primitive GL type GL_LINE_STRIP (mode).
| const int VizKit::kGL_LINES = GL_LINES |
Primitive GL type GL_LINES (mode).
| const int VizKit::kGL_LUMINANCE = GL_LUMINANCE |
Primitive GL type GL_LUMINANCE (format).
| const int VizKit::kGL_LUMINANCE_WITH_ALPHA = GL_LUMINANCE_ALPHA |
Primitive GL type GL_LUMINANCE_ALPHA (format).
| const int VizKit::kGL_POINTS = GL_POINTS |
Primitive GL type GL_POINTS (mode).
| const int VizKit::kGL_POLYGON = GL_POLYGON |
Primitive GL type GL_POLYGON (mode).
| const int VizKit::kGL_QUAD_STRIP = GL_QUAD_STRIP |
Primitive GL type GL_QUAD_STRIP (mode).
| const int VizKit::kGL_QUADS = GL_QUADS |
Primitive GL type GL_QUADS (mode).
| const int VizKit::kGL_RGB = GL_RGB |
Primitive GL type GL_RGB (format).
| const int VizKit::kGL_RGBA = GL_RGBA |
Primitive GL type GL_RGBA (format).
| const int VizKit::kGL_TRIANGLE_FAN = GL_TRIANGLE_FAN |
Primitive GL type GL_TRIANGLE_FAN (mode).
| const int VizKit::kGL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP |
Primitive GL type GL_TRIANGLE_STRIP (mode).
| const int VizKit::kGL_TRIANGLES = GL_TRIANGLES |
Primitive GL type GL_TRIANGLES (mode).
| const int VizKit::kGL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE |
Primitive GL type GL_UNSIGNED_BYTE (data type).
| const int VizKit::kGL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8 |
Primitive GL type GL_UNSIGNED_INT_8_8_8_8 (data type).
| const int VizKit::kGL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV |
Primitive GL type GL_UNSIGNED_INT_8_8_8_8_REV (data type).
| const sint32 VizKit::kInfiniteRepetition = -1 |
| const VizKit::VertexColor VizKit::red = {1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0} |
Predefined red color.
| const VizKit::VertexColor VizKit::transparent = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0} |
Predefined transparent color.
| const VizKit::VertexColor VizKit::white = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0} |
Predefined white color.
| const VizKit::Coord VizKit::zeroCoord = {0.0, 0.0, 0.0} |
Predefined zero coord (x = 0.0 and y = 0.0).